Hey everybody! We at Alienworks have been keeping busy these last few weeks, and the results are coming up strong. As I suspect you may be aware, our April Fool’s demo stated that we would be releasing sometime in May. Fortunately, just about all of our assets and other various creative elements have come together nicely, and while I can’t absolutely guarantee exactly that time frame, I can say with certainty that we will be holding very close to that release schedule. I won’t bore you with a bunch of technical details, but I can say from seeing it myself that it will definitely fit with our vision of what we were hoping to accomplish by demo release.
Did you like the demo? I’m sure by now you’ve realized that was our April Fool’s joke. Each of the writers wrote a scene in thirty minutes. Tim, one of our musicians, fixed them together into something resembling a story. Finally, Kevin spent significantly longer on the direction than the whole thing deserved. We hope you enjoyed our efforts.
Twelve months ago, with Alienworks collapsing under the ridiculous scope of our project, we were forced to make a tough decision: let it fold, or steal all the art, music, and scripts from an obscure Mongolian visual novel, and pray no one noticed. Regrettably, we settled on the latter, and had managed to get away with it until three hours ago when we were contacted by the makers of “БНХАУ-ын хамгийн шилдэг секс тоглоом” and ordered to cease and desist.
Unfortunately, today was in fact the deadline for our demo release. Two hours ago, deciding we had come too far to fail, the team started over on our own version of “The Human Reignition Project”, using largely original assets. Heroically, everyone pulled together, and we managed to finish on time.
We’re actually all super proud of our demo. The story is remarkably consistent, in terms of plot, characterisation, and style, and our art assets are almost as good as those we have been promising you. We are certain you will agree this is an acceptable product after our three years of development.
Hi folks. As we march ever closer to the inevitable beta release, we’re looking to flesh out our extras gallery. As fans, one thing that we always like seeing in VN’s is a guest art gallery, so we’re trying to see if anyone would be interested in contributing to something like that. What we’d be looking for from each artist is a single image, featuring at least one of our characters. Details beyond that would be entirely up to the creator. It would be unpaid, so we understand if that’s offputting to anyone. Deadline would be the first of May. If you’re interested, let us know by tweeting @Raithfyre/@AlienworksDev or emailing firstname.lastname@example.org. Thanks and cheers
Also, in addition to the sprite art shown on our site so far, here’s an image of the full cast for reference:
…The sprite art, at least. Still, it’s a big milestone, and it brings us one step closer to the all-important release date. Myuto has done an incredible job bringing every character to life in a short time, and we’re immensely thankful for all his effort. So, to commemorate the occasion:
Alienworks policy has always been to avoid blog posts that really don’t have much to do with the project itself. This morning, however, operating on five and a half hours of sleep for the fifth day in a row, I’ve decided to see if I can get away with one.
Since our last update, the team has reached a major milestone- we’ve completed a pre-alpha build, utilizing all our exisiting assets. While we still need half the art for half the characters, additional music, and a whole lot of editing, for the first time it’s possible to experience the story as it was meant to be, and see it in motion. On a personal note, I can say I am extremely proud of what we have accomplished.
Some time ago, we decided that we would only use the blog when we had a major announcement. However, we are now looking to change that, in order to reassure you that we are still working behind the scenes.