Category Archives: Uncategorized

Happy Birthday to Us

Whoops, we’re not very good about posting consistently on here, are we?

On the 13th of October, we as a dev team celebrated our fourth birthday. October 13th, 2012 was the date that a bunch of random people on the internet all responded to a Reddit post with the vague intention of making a visual novel. Of the initial bunch that responded, only Mondonater and I (Josh) remain, and even I quit for the first year before returning. No matter when we joined, AW has grown to be one of the biggest parts of all of our lives. Some of us wanted to take the chance to look back and say a few words regarding our time on the team. Thanks to you guys, the fans and readers, who have been with us along the way: Whether it’s from the beginning, since HRP’s Kickstarter, Highway Blossoms release, or somewhere in between.

This post also sorta doubles as our Halloween post, and we won’t be putting anything up at the end of the month. So, please enjoy the super cute art by Kätzchen at the bottom. Stay safe and have a happy Halloween.

Continue reading Happy Birthday to Us

Alienworks at AWA

Hey, just wanted to let you guys know that a few of us will be at Anime Weekend Atlanta in, well, Atlanta next month. You might be able to find me around Sekai Project’s table again some of the time, as well as the occasional other member. If printing happens fast enough, we’ll be selling a few of the HRP body pillows that are also available on Backerkit. They’ll probably be a bit cheaper at the con (around $120 most likely) but we’ll only have a few of each available. And, like I said, this depends on if our supplier can get them printed and shipped to us in time.

Besides that, we’ll be announcing something cool during Sekai Project’s panel at the convention. I’m not yet sure what day/time that’ll be but I’ll let you all know when I do. Please look forward to it~

What’s HRPpening?

So many of our recent happenings have gone down on Kickstarter that this blog has started to seem almost  extraneous. But now that the dust has settled, I’d like to take one final opportunity to thank everyone who contributed, and then move on to what’s next.

With the demo out, major announcements from now on are likely to be few and far between. But we’ll be continuing this blog, if only because it’s proof that the project is still trundling along behind the scenes.

After the Kickstarter, we stepped back to discuss the feedback from the demo. One thing I never appreciated as a consumer was how general feedback tends to be – “I liked it” or “I didn’t like it” were the most common reactions we saw to the demo. When people went into more depth, however, a clear pattern of issues emerged.  The most common was the poor consistency of artwork between CGs. In response to that, the art team have been working together to ensure a better matchup of styles.

As a member of the writing section, I received criticism on both the structure of the demo’s narrative (or lack thereof), and its frequently weak characterisation. Since the end of the Kickstarter, we’ve all been spending significant amounts of time on replanning the story (the parts covered by the demo and beyond), and on fleshing out our characters. As a result, we hope to have a far better paced and more richly detailed story for the final product.

So, until some time well before then,

-Auric

 

The HRP Kickstarter Has Launched

Friends, we’re both excited and terrified to finally be launching the Kickstarter for our game. As you’ll immediately notice, we’re launching the campaign slightly ahead of our demo release, which is still coming soon. We’ll make another announcement about that when it’s ready, and you will of course be able to play the demo without pledging money.

The demo release is estimated for roughly halfway through the campaign, if not sooner. Our campaign will be running for 30 days, with a funding goal of 22,000 dollars. It’s taken us a long time and a lot of hard work to get this far, and we hope that you believe in us enough to keep going.

At the same time that we’re launching our Kickstarter campaign, we’re also going to be beginning our Steam Greenlight campaign. Please vote for us there to help us get our game distributed on Steam.

All of this feels a bit surreal right now, so I’m going to leave off there. We’ll make another post when the demo is done, as well as a post if and when we meet our initial funding goal. Until then, wish us luck. We’ll see you on the other side.

 

Hyperlinking is currently messed up on our blog, so I have to link directly.

Kickstarter: https://www.kickstarter.com/projects/sekaiproject/the-human-reignition-project-an-english-visual-nov

Steam Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=459032510

The Really Final Countdown

You’ve probably noticed by now that I’m bad about saying how things are final when they’re not. Character reveals, blog posts, etc. You also probably noticed how we said that demo would be out in May, and now it’s June. Uhhh, well, about that…

First off, I’ll say with absolute certainty that it won’t be much longer. I know, I know, you’ve heard this one before. But the thing is, in the past cases, we underestimated how long certain aspects would take. Mainly editing and directing – we thought we’d breeze through those and get the demo out. Well, we didn’t end up doing any of those things.

But, what’s different this time is there’s no more opportunities to misjudge things, considering we’re damn near done as it is. Editing finished up over the weekend, and so Kevin just needs to implement the scene direction for the last few scenes, and that’s pretty close to halfway done. We do that, stick in the last couple art assets and voila!

Following that, we’ll have maybe a week or so of closed beta testing and quality checking. Assuming our beta testers don’t think that it’s awful and needs to be redone, we should have the demo available for download shortly after. So how long from now? I’m gonna say probably less than two weeks. But I’ve been wrong before, as the blog posts show.

Our ineptitude at gauging completion dates aside, we’re very proud of how things have turned out with our game. I’m confident that from a visual perspective, we’re one if not the best looking English visual novels out there. It’ll be up to you guys to see if our story holds up. I’m feeling pretty confident in it, though.

If all goes well, the Kickstarter will be launching at the same time that the demo goes live. This will occur alongside a Steam Greenlight campaign, too. For the fundraising, we’ve put together a neat mixture of smaller merchandise as well as some really cool opportunities to get involved with the game at higher funding levels.

Finally, don’t forget that we’ll be at Anime Expo this year! It’s looking like the majority of the Alienworks team will be there, and we hope to see lots of you guys as well. I’ll share designs for the rest of the prints that we’ll be selling once they’re completed, too. For those familiar, I’ll also be carrying a small number of prints for another VN project that I’m part of, Starlight Vega. It’ll all be available at Sekai Project’s booth in the vendor hall.

Thanks for being patient with us, folks. It won’t be too much longer.