Alienworks Games would like to present to you the official announcement of our first large-scale Original English Visual Novel, The Human Reignition Project! After almost a year of weekly meeting, outlining, and writing, we’re finally ready to step into the spotlight. It’s been a long ride, and we appreciate your support and patience as we slowly but surely make our way to our goal of a well-polished, finished project. Without further ado, we present The Human Reignition Project.
In the near future, mankind remains much the same as it is in the modern day. There are no flying cars. There are no robots, no incredible new world order. However, as is natural with the passage of time, society has changed. Technology and modern conveniences have become so widespread and accessible that just about anyone can easily fill their lives with luxurious simplicity. As a result, the general workings of modern life have changed. Many formerly hectic processes and occupations have become obsolete or entirely digital. In drastic contrast with the size and population of cities, birth rates have long ago plummeted to all-time lows and still continue to drop. The modern world is slowly dying. However, the spread of technology has not completely affected everyone. There are still those who would seek the ways of older days. In a small university in an immense city, one man seeks to change the future; not through violence, but through education and reason. Deep in this city, a small group of unsuspecting students will learn many things from this man; about the old world, the current world, and even about themselves.
Names and art subject to change.
Ken is a social outcast. No matter what setting he might be in, he will always try to go out of his way to talk to people. He has a very active and easygoing personality, and is either completely unaware of the negative responses of others or actively ignores them. The Human Reignition Project is nothing short of a dream come true.
Leader of the Human Reignition Project, Kojo is a mysterious person but he’s very clear about his goals: to save society from it’s slow and inevitable collapse.
Hitomi is mostly unaffected by modern society. Though she has grown up constantly surrounded by technology, she has never really gotten the memo to be asocial. When introduced to the Human Reignition Project, she is eager to meet new people who might share her enthusiasm for life and communication.
A quiet girl, Yukino holds an isolationist view on life. Unlike Hitomi, she wants nothing to do with other people. The advances in technology mean nothing in particular to Yukino; in any other circumstances she would be just as cold and detached. She is persistent in her ways and sees the Human Reignition Project only as a class to be passed and forgotten.
Senri has always found fault with the modern world. While she is certainly not unaffected by technology, she does not agree with the workings of society. Ever an ambitious woman, Senri has made it her calling in life to change the world. Upon hearing of the Human Reignition Project, Senri is eager to further her efforts at really making a difference.
Self-reliant but quiet to a fault, Shion has always been something of a loner. Though she is well-adapted to the world, she has never fit into modern society. Despite efforts on her part, she has never really found a person to call her friend. Upon hearing of the Human Reignition Project, she is hopeful that she might finally make a friend.
Society hasn’t really affected her all that much; she has always lived her own way regardless of her surroundings. Cool and collected but not unapproachable, Hiyori has a certain air of quiet dignity. When introduced to the concept of the Human Reignition Project, she is decidedly indifferent but curious to see what happens.
A girl born to a harsh and strict family, Setsuna has always had something a wild streak. Finally leaving her parents after all the years fueled a nearly unquenchable taste for fun and adventure. She sees the Human Reignition Project as an opportunity for a thrill or two.
The Human Reignition Project is a branching, character-driven slice-of-life story focusing on the importance of human connections and selflessness, and the dangers of self-centeredness. It is a visual novel novel featuring six heroines and full, developed side characters. The game will be free, and has an estimated budget of $5,000, of which nearly all will be spent on art assets in the hopes of providing the best visuals possible to compliment our story. Our goal, aside from releasing a high-quality visual novel for free, is to learn about the development process of the English Visual Novel market, discover the best development and business methods for the medium, and apply those methods to our future games.
FREQUENTLY ASKED QUESTIONS
1. Why a Japanese setting?
When you look at Japan’s recent social decline – its aging workforce, it’s dwindling birthrate and the ever growing problem it faces of young people simply being uninterested in relationships, setting our story in Japan makes sense. We’ve taken the problems Japan faces and applied an extreme version of it to the world, with Japan being one of the worse-off nations.
2. How long will the game be?
As of right now we can’t say exactly how long this story will end up being. What we do know is that with a multi-act common route with a full story of its own and six unique heroine routes, it will be a rather long visual novel.
3. Will the game really be free?
This is something we decided at the outset. The Human Reignition Project is a completely self-invested project, and that won’t ever change.
4. Will you hold a Kickstarter?
No. Our reasoning is simple: Since this is our first time working together as a group, we don’t want to run any risk of upsetting any possible fans that might give us funds if for some reason we end up not being able to publish our game. That is why we’re self-investing in this story. We’re confident we will complete this story, but we don’t want to disappoint any potential backers with failure or a game that’s not as good as they might have been expecting.
5. Who are your members?
6. What can I do to help?
Spread the word! The more people who know about us the more people might be willing to help us with development, either by discussing our story or helping us more directly.
INTERESTED IN JOINING?
Alienworks Games currently consists of a small group of writers, artists, programmers, and composers, but we can always use more help now and in the future. Artists, editors, writers, testers, composers, web designers, cultural gurus, and anyone else who believes they might be able to have a hand in helping our project succeed, we want to hear from you! Please send any applications or letters of interest to our email address at [email protected] and wait for our response.
Mockup, pre-alpha images. Everything is subject to change.
Our website: http://reignitionproject.com/
Our forum: http://reignitionproject.com/forum
Our blog: http://reignitionproject.com/blog/