Category Archives: Meta

Fifteen Thousand Plus

The Human Reignition Project has gone through a few iterations and false starts before it became the story it is today. One of those iterations was a nice, campy little Slice-of-Life story about a kooky old professor dragging a group of regular people along to take part in wild shenanigans while learning the importance of human connection. This, aside from its current form, is the Human Reignition Project that we stuck with the longest. It seemed a decent enough story, the setting was nice, and the characters appeared interesting.

The only problem was that it wasn’t, and they weren’t. But we never noticed that our story didn’t have a story to it, that it was just a group of people sort of aimlessly wandering around without motivation or reason. The characters had depth in our minds, but they didn’t have any real involvement, because again, there was no story to speak of. And the worst part of it all? We had no appreciation for The Holy Outline. Our outline at the time probably topped out at around two hundred words for the first act, reasoning with ourselves that even though we couldn’t figure out any more details for a particular scene, we’d just leave it to the writers to ‘figure it out later’ and patted ourselves on the back when we thought that would give the writers the greatest amount of flexibility (notice: we’re the writers.)

And so we thought up scenes and wrote. We wrote what came to us, as it came to us, outlines and structure be damned. After all, it can’t possibly be that difficult to write a story with multiple branches involving at least six heroines, right? It wasn’t too much longer before we wrote ourselves right into a corner, and we were left with a sickly script that limped spasmodically from one event to another. By the time we realized it had to be scrapped and the idea reworked from the ground up, the script topped out at around fifteen thousand words.

But this week, a little over two weeks after we started drafting again, we’ve finally reached and surpassed that word count. Our shiny new rough draft, with its interweaving plot and characters that actually matter and develop throughout the story, is over 15,000 words long so far. And we’ve not even done with the first act yet. Hell, we’re not even done with the first quarter of the first act yet, and we couldn’t be happier with how things are shaping up!

The further we get into writing, the more necessary it’s getting to hire a CG artist to finally fill out our ranks. If anyone reading this post is interested in applying for the position, click here to get an idea of our initial contract terms, and send an email along with your portfolio to AlienWorks.Recruiting@gmail.com

Split Decision

If you’ve ever worked with a group of writers before, you know that it can be tough. Everyone has different ideas about where the story should go, how this or that character should behave or react to this other character, whether or not a character should be used to further the plot at this point in the story rather than that point in the story, things like that. It gets a lot more difficult when you’re working on a visual novel: not only do you need to deal with the above, but you also need to figure out how to combine everything into a single, flowing story with multiple endings while at the same time shaping it into something that people will want to read by the time you’re finished with it.

Continue reading Split Decision

Progress 2.0

Early height comparison image

Early height comparison image, minus one heroine

So we’re preparing for something. Something big. You probably know that already. Don’t worry, it’s not another ‘restructuring’, ‘consolidation’, ‘reimagining’ or any other big word that tries to spin something bad into sounding good. This thing we’re preparing for is actually good, and we need to clean up for it in advance. Unfortunately that’s why the blog suddenly looks so bare right now; we need to make a good first impression.

I promise you that in a few weeks (or months) you’ll finally find out what the hell this project you’ve been following is all about.

Continue reading Progress 2.0